Army man
Fires along its shelf about every 0.7 seconds, 1 damage a bullet. Cheap and steady, but its bullets fly over a crawler that's busy chewing.
AN ORIGINAL ATARI 2600 GAME

The monsters are marching along the shelves toward the toy box. Line the shelves with army men, teddies, tanks, jack-in-the-boxes, cannons and jets, keep your batteries charged, and don't let anything through.
▶ PLAY NOWClick the game to start. Arrows move the cursor, Space places a toy, hold Space and press left/right to choose a toy, Enter is Game Reset, G is Game Select. P pauses, M mutes.
| Keyboard | Joystick / gamepad | Touch | |
|---|---|---|---|
| Move the cursor | ←↑↓→ or WASD | Stick or D-pad | D-pad |
| Place / pick up | Tap Space or Z | Tap any face button | Tap FIRE |
| Choose a toy | Hold Space + ←/→ | Hold fire + left/right | Hold FIRE + ◀/▶ |
| New game | Enter (Game Reset) | Start | Game Reset button |
| Game Select | G | — | Game Select button |
| Pause / mute | P / M | Back pauses | Buttons |
Fires along its shelf about every 0.7 seconds, 1 damage a bullet. Cheap and steady, but its bullets fly over a crawler that's busy chewing.
Doesn't fight back. Monsters stop to chew on it, which holds a dino up for about eleven seconds while your other toys work.
One heavy shell every 5 seconds: 8 damage, enough for most monsters. Shells can't reach the balloon clown.
A trap. The first monster to reach it springs it: that monster and everything bunched up with it take 20 damage, and the survivors are thrown back up the shelf, then the box is gone. A T-Rex, a helicopter or a pogo frog springs it too; balloon clowns float over it (though the spring can catch one passing by). Put it in front of a pack of mice or a T-Rex.
A cannonball every 3.3 seconds, 3 damage, and the blast splashes the same damage onto any monster crowded right behind or beside it. It hits everything, balloon clowns included.
Takes off from the toy box end as soon as you place it and flies the whole shelf in about a second, hitting every monster it passes for 10 damage. Then it's gone: save it for emergencies.
Slow and stubborn. Stops at the first toy in its way and chews until it's gone.
Fast, and always in a pack of three on the same shelf. One hit each, but there are a lot of them.
Low to the ground: once it's chewing on a toy, army men's bullets fly right over it. Answer it with a tank or a cannon.
Plods along behind a shield. When it's down to 2 health the shield breaks, and it charges at four times its pace (three times after wave 12, when it already walks faster).
The boss: opens wave 6 (and wave 12, two of them). Very slow, but it crushes a toy in a single bite.
Hops over the first toy in its path, then walks on. Put a second toy behind the first.
Floats over every toy, so nothing can block it. Tank shells can't reach it; army men and cannons can. Unlike the others, it doesn't speed up after wave 12.
The first time a toy blocks it, it bounces over to the next shelf. After that it settles down and chews like the rest.